16 August 2009

Aleph One 0.22 RC 1

A release candidate is available from treellama.org:
Mac OS X: http://treellama.org/alephone/AlephOne-20090816.dmg

RC1 incorporates all the changes from previews 1 and 2 (see http://blog.treellama.org/2009/08/preview-build-is-available-from.html and http://blog.treellama.org/2009/05/aleph-one-022-preview-1.html) plus these additions:

  • Enhanced HUD: access to pictures from the Images file[/list]
  • (Lua) Player.weapons.desired
  • Optional gamma-corrected blending on platforms that support GL_ext_*_sRGB extensions (currently Windows and Linux)
Bug fixes:
  • Remove hard-coded X11 include path[/list]
  • Fix crashes on PowerPC Mac OS X when using enhanced HUD
  • Fix landscape display problems in texture palette
  • Fix a crash on exit
  • Fix crashes when using Lua replacement sounds
Please report any bugs you find in RC1 to the SourceForge bugs page: https://sourceforge.net/tracker/?group_id=1997&atid=101997

01 August 2009

Aleph One 0.22 Preview 2

A preview build is available from treellama.org:

Preview 2 incorporates all the changes from preview 1 (see
these additions:

  • Lua functions to set the position of items, effects, and scenery
  • Add an option to draw the HUD using a Lua script, allowing a vast amount of HUD customization (see Lua_HUD.html)
  • Support shape types besides walls in Lua texture palette
Bug fixes:
  • Fix sprite-border problem on big-endian machines (from preview 1)
  • Fix exp2 and log2 errors on systems with broken math.h
  • Fix crash on respawn (from preview 1)
  • Fix documentation for Lua Scenery.x, .y, and .z
  • Improved motion sensor rendering in magnetic environments (SF 1684830)
  • Draw message area relative to player name, instead of hard-coding its location
  • Fix OpenGL font memory leak
  • Default DirectInput checkbox to off; too many people use Vista