Showing posts with label aleph one. Show all posts
Showing posts with label aleph one. Show all posts

24 April 2010

Aleph One 0.23.2

A bug fix release is available from http://source.bungie.org/get/

Fixes:
  • Support saved games with large numbers of map indexes
  • Add native error dialogs for Mac OS X and Windows
  • Fix a crash when switching to overhead map
  • Fix a crash when browsing files with invalid modification dates
  • Fix compiling without SDL_image
  • Fix an infinite loop parsing malformed XML input

01 March 2010

native dialogs

Aleph One can now display native dialogs when SDL dialogs are unavailable (for example, assertion failures should now generate dialog boxes) in Windows and Mac OS X.

18 February 2010

Aleph One 0.23.1

A bug fix release is available from http://source.bungie.org/get/

Release Notes

18 January 2010

Aleph One 0.23

Aleph One 0.23 is now available from http://source.bungie.org/get and http://marathon.sourceforge.net/

Major highlights for this release include an entirely new modern 3D renderer option, a plugins system, PNG screenshots, Lua API improvements, and bug fixes. You can read the complete release notes here: http://downloads.sourceforge.net/project/marathon/Aleph%20One/2010-01-18/AlephOne-20100118.html

15 October 2009

Aleph One 0.22.1

This is primarily a bug fix release.

Release Notes

09 September 2009

Aleph One 0.22

Aleph One 0.22 is available from http://source.bungie.org/get/

Highlights for this release include Lua persistence, a network stats display, and joystick support (from Eric Peterson). Jeremiah Morris has also joined us to add terminal and classic HUD scaling, as well as a new customizable HUD; and Solra Bizna added gamma-corrected alpha blending.

Jeremiah and TychoVII have also created an amazing custom HUD script based on the HUD in the XBLA game Marathon: Durandal, which you can get from Fileball: http://fileball.bungie.org/index.php?option=com_remository&Itemid=53&func=fileinfo&id=3468

Aleph One 0.22 is network compatible with the previous release, except for the new Lua features. Aleph One 0.22 is the last release which will support Mac OS X 10.2.8; future releases will require Mac OS X 10.3.9

Read the full release notes for more details.

16 August 2009

Aleph One 0.22 RC 1

A release candidate is available from treellama.org:
Mac OS X: http://treellama.org/alephone/AlephOne-20090816.dmg

RC1 incorporates all the changes from previews 1 and 2 (see http://blog.treellama.org/2009/08/preview-build-is-available-from.html and http://blog.treellama.org/2009/05/aleph-one-022-preview-1.html) plus these additions:

Features:
  • Enhanced HUD: access to pictures from the Images file[/list]
  • (Lua) Player.weapons.desired
  • Optional gamma-corrected blending on platforms that support GL_ext_*_sRGB extensions (currently Windows and Linux)
Bug fixes:
  • Remove hard-coded X11 include path[/list]
  • Fix crashes on PowerPC Mac OS X when using enhanced HUD
  • Fix landscape display problems in texture palette
  • Fix a crash on exit
  • Fix crashes when using Lua replacement sounds
Please report any bugs you find in RC1 to the SourceForge bugs page: https://sourceforge.net/tracker/?group_id=1997&atid=101997

01 August 2009

Aleph One 0.22 Preview 2

A preview build is available from treellama.org:


Preview 2 incorporates all the changes from preview 1 (see
these additions:

Features:
  • Lua functions to set the position of items, effects, and scenery
  • Add an option to draw the HUD using a Lua script, allowing a vast amount of HUD customization (see Lua_HUD.html)
  • Support shape types besides walls in Lua texture palette
Bug fixes:
  • Fix sprite-border problem on big-endian machines (from preview 1)
  • Fix exp2 and log2 errors on systems with broken math.h
  • Fix crash on respawn (from preview 1)
  • Fix documentation for Lua Scenery.x, .y, and .z
  • Improved motion sensor rendering in magnetic environments (SF 1684830)
  • Draw message area relative to player name, instead of hard-coding its location
  • Fix OpenGL font memory leak
  • Default DirectInput checkbox to off; too many people use Vista

31 May 2009

Aleph One 0.22 Preview 1

A preview build is available from treellama.org:


Highlights include Lua persistence, a network stats display, joystick support (from Eric Peterson), various other improvements and bug fixes. Jeremiah Morris has also joined us to contribute HUD scaling and some improvements of his own. This preview build is compatible with the the previous release, except for the new Lua features.

Features:
  • Add .filA extension to saved films
  • Add .sgA extension to saved games
  • Add an option to hide file extensions in dialogs
  • Display file modification date in file selectors; allow sorting by date
  • Add a "Network Stats" display (accessed by pressing the non-number-pad 1 key, by default), which displays color-coded latency, jitter (standard deviation in latency), and CRC errors. Consequently, the .ping command has been removed. Every second, stats are also sent to joiners, who can access them with the same key. You must be connected to a gatherer running the preview build to receive stats updates.
  • Joystick/gamepad support. Some things are configurable in the preferences screen, but more advanced settings like sensitivity and dead zones require editing the preferences file
  • Lua functions for restoring some custom fields from before level teleports, and for restoring all custom fields from saved games (see Lua.html)
  • Preferences for scaling HUD and terminals up by 2x, or to fill the screen
  • Lua: monster.external_velocity and vertical_velocity (see Lua.html)
  • Draw in-game OpenGL dialogs without blacking the whole screen
Bug fixes:
  • Fix missing metaserver login failure message
  • Fix Lua texture palette crash with landscapes
  • Support building from the Mac OS X command line using autoconf
  • Fix host crashing in net games after a joiner disconnects
  • Fix "could not receive map" bug
  • Fix a crash when opening the ALSA net mic fails
  • Fix the Lua texture palette on maps with glow mapped textures
  • Respect monitor gamma calibration when rendering fade effects
  • Make OpenGL crosshairs look like the preview
  • Don't read the map when idle at the menu screen
  • Fix Lua documentation for long cinematic fade in mnemonic

28 February 2009

modification times

File selectors now display modification times of files, and Continue Saved Game defaults to sorting by most recent. This should make resuming your last saved game easier.

26 December 2008

Aleph One 0.21.2

A bug fix release is available from http://source.bungie.org/get or
http://marathon.sourceforge.net/

Changes:
  • Added support for custom window sizes (by editing prefs file)
  • Fixed assertion failures when changing levels in net games
  • Restore the previously selected map when finishing a net game
  • Restore support for UTF-8 prefs / MML
  • Added a VSync checkbox in OpenGL

13 December 2008

Aleph One 0.21

Aleph One 0.21 is available from http://source.bungie.org/get/ or http://marathon.sourceforge.net/

Highlights of this release are screen resolution detection, level embedded Lua and MML, and bug fixes. This release is not network compatible with previous releases.

Full release notes are available here: http://sourceforge.net/project/shownotes.php?group_id=1997&release_id=647017

27 September 2008

Atque

Atque is a tool for merging/splitting Marathon maps and images files. Atque is available for Mac OS X, Windows, and Linux, and can split maps and extract resources to regular files on all platforms, eliminating the need for ResEdit.

For instance, chapter screens and terminal pictures are exported as BMP or JPEG; CLUTs are exported as Adobe Color Table files; and chapter sounds are exported as WAVs. TEXT resources are stored as editable text files, allowing, for example, easy find-and-replace operations. Once split, these files can be edited with commonly available editors, and then merged together again into a Unimap 2 map or images file.

Unimap 2 files use the Marathon 2 for Windows 95 style of resources, where each resource is stored as a chunk in a level of appropriate resource ID in the wadfile. Some advantages over the old MacBinary Unimap format:
  • Can be opened directly with Forge, to view/export levels
  • No 16 MB limit on stored resources
  • Removes dependence on the classic Mac OS utility ResEdit
There are a couple minor drawbacks:
  • There is only one name per resource ID in Unimap 2, whereas Unimap allowed storing a name for each resource type/ID pair
  • Aleph One 0.20.3 (9/13) is required to view Unimap 2 chapter screens / terminal pictures
In addition to resources, Atque handles levels, merged physics, merged shapes patches, and can compile and decompile terminal text. It has support for some terminal features Forge didn't, such as creating wide terminal pictures without resorting to the distasteful Cinemascope hack.

Atque is available under the GNU GPL. You can download Atque 1.0 binaries and source code from SourceForge: http://sourceforge.net/projects/igniferroque

A basic manual is available at
http://apps.sourceforge.net/mediawiki/igniferroque/index.php?title=Atque_Manual

13 September 2008

Aleph One 0.20.3

A patch release of Aleph One is available from http://source.bungie.org/get or http://marathon.sourceforge.net/

This is a minor feature release of Aleph One, which includes Windows improvements and support for the Unimap 2 format. It is network compatible with Aleph One 0.20.x

Changes:
  • Recognize PICT resources stored in M2-Win95 format (completes Unimap 2 support)
  • AlephOne.exe now requires a Pentium-class processor. Windows 2000 or higher is recommended.
  • Applied SDL patches from Tim Angus (from ioquake3) to allow DirectInput mouse control while OpenGL is active. If you have trouble with Vista, disable the "DirectDraw / DirectInput" option.
  • Added window manager icons in Linux and Windows
  • Added support for #STATIC terminal groups

22 July 2008

Aleph One 0.20.2

A patch release of Aleph One is available from
http://source.bungie.org/get or http://marathon.sourceforge.net/

This is a bug fix release, with some additional metaserver functionality as well. It is network compatible with 0.20.1.

Changes:
  • Add a "Mute All Guest Chat" checkbox
  • Add a sound for private messages
  • Include Alex Bolton's carnage messages MML in Extras
Bug fixes:
  • Fix horizontally flipped textures in the OpenGL texture palette
  • Fix ignoring guests on the metaserver
  • Better platform export from .save level

07 July 2008

Aleph One 0.20.1

A patch release of Aleph One is available from http://source.bungie.org/get or http://marathon.sourceforge.net/

This is a bug fix release, with some additional Lua functionality as well. It is network compatible with 0.20, but it is recommended that all players upgrade to 0.20.1 for Lua compatibility.

01 July 2008

Visual Mode.lua

One of the big obstacles to third party map editor development is the reliance of many map makers on Forge's visual mode. In order to give the authors of these editors some time to focus on the essentials of geometry and stability, I added some functions to the Lua API in 0.20 to allow scripts to access map textures and lights. I also added a .save level command, which will export the level in its current texture state.

Since 0.20 came out, Irons and I have written a script which fairly accurately reproduces some of the major functionality in Forge's visual mode, appropriately called Visual Mode.lua.

You can get it from http://www.simplici7y.com/items/visual-mode-lua

Visual Mode.lua uses the engine's built-in keys, so it isn't quite as easy to use as Forge. But, once you get used to it, it should flow pretty well.

What can Forge do that Visual Mode.lua can also do?
  • Mouse click application of textures/landscapes, lights, and transfer modes to primary and secondary solid sides
  • Automatic alignment of surrounding textures
  • Drag to align textures (not quite as well as Forge, but OK)
  • Copy and apply textures without lights, copy and apply lights without textures, apply textures without aligning surrounding textures
  • Jump
  • One level Undo
What can Visual Mode.lua do that Forge can't do?
  • Work natively in Mac OS X, Windows, and Linux
  • Use OpenGL replacement textures
  • Not crash on long distance views, too many transparent lines
  • Apply textures from all collections, and all landscapes
  • Use larger texture collections without creating sequences, and landscape collections with multiple bitmaps
  • Use embedded shapes patches (including save)
  • Teleport to numbered polygon
  • Freeze in mid-air
  • Co-operative texturing
What can Forge do that Visual Mode.lua can't do (yet?)
  • Apply transparent textures
  • Drag to change floor/ceiling elevations
  • Place switches, pattern buffers, terminals, and rechargers
  • Be a little more elegant about the user interface, saving, etc., since it's a real application
We may be able to overcome these limitations some day, but in the mean time, this script plus Pfhorge should be an adequate Forge replacement. Smithy is also coming along nicely, so there's another option there.

22 June 2008

Aleph One 0.20

Aleph One 0.20 is finally ready. You can get it from http://source.bungie.org/get or http://marathon.sourceforge.net/

Highlights include a vastly improved Lua API, TrueType font support, major updates to themes and dialog layouts, enhanced Find Internet Game metaserver functionality, as well as lots of other features and bug fixes.

The full release notes are here

15 June 2008

Aleph One 0.20 RC1

Release Candidate 1 is ready, read all about it in my post to M-dev

08 June 2008

tab widget

Aleph One finally gets a real tab widget!