A preview build is available from treellama.org:
Source (Mac/Win): http://treellama.org/alephone/AlephOne-20090801-MacWinSrc.7z
Preview 2 incorporates all the changes from preview 1 (see
these additions:
Features:
- Lua functions to set the position of items, effects, and scenery
- Add an option to draw the HUD using a Lua script, allowing a vast amount of HUD customization (see Lua_HUD.html)
- Support shape types besides walls in Lua texture palette
Bug fixes:
- Fix sprite-border problem on big-endian machines (from preview 1)
- Fix exp2 and log2 errors on systems with broken math.h
- Fix crash on respawn (from preview 1)
- Fix documentation for Lua Scenery.x, .y, and .z
- Improved motion sensor rendering in magnetic environments (SF 1684830)
- Draw message area relative to player name, instead of hard-coding its location
- Fix OpenGL font memory leak
- Default DirectInput checkbox to off; too many people use Vista
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