Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

28 February 2009

modification times

File selectors now display modification times of files, and Continue Saved Game defaults to sorting by most recent. This should make resuming your last saved game easier.

08 June 2008

tab widget

Aleph One finally gets a real tab widget!

07 June 2008

texture palette

Lua scripts can display a bunch of textures instead of the HUD:


This might not be useful for anything, but it looks cool.

01 June 2008

solo lua

Now it's possible to pick a Lua script for use in solo play.

lochfrog

Getting tired of playing your favorite map? Assign a random texture to each wall, floor, and ceiling, and it's like playing a whole new map!

You can download the map here.

29 May 2008

terminal formatting


TrueType font rendering in terminals has been working for a while, but there were weird formatting problems. I finally tracked those down today, it turns out Bungie (Double Aught?) used tab characters in their terminals, and the old Mac OS font renderer happily rendered them as single spaces! So, translating '\t' into ' ' was enough to fix TrueType terminal formatting.

28 May 2008

game info

In 0.20, it will be possible to see extended info about the game you're about to join (or not join) by clicking on the "Info" button, which brings up a dialog like this:


This should help you avoid joining terrible games like this guy's.

25 May 2008

console font

When I added TrueType font rendering for themes, it wasn't much more work to add it for the console, overhead map, HUD, and terminals as well (although the last are still a little buggy). So, a few weeks back, I switched the default console font to this nice anti-aliased one. The old one is still available using MML, of course.


20 May 2008

tiny buttons

In order to make room for everything in the Locate Network Games dialog, it was necessary to make smaller buttons than appear in other dialogs. I call them tiny buttons.